Want a zombie running around, infecting and turning everything in the stage into the undead? Go right ahead.
Is scribblenauts unmasked multiplayer series#
The goal is to fill up the Starite Log, which nets you unlockable characters and customization options, but anybody who’s played the series before knows that it’s much better to spawn weird stuff and experiment with the game’s mechanics.
Is scribblenauts unmasked multiplayer free#
It’s pretty much the classic formula, where you’re free to pick from eight different themed stages to let your creativity go to town. Thankfully, if you’re looking for some old-school Scribblenauts then you could always load up Sandbox mode. One would think that a multiplayer-centric game would have covered both. While great as a local party game, it’s a huge bummer if you have friends down to play but unable to come over. Incredibly, there’s no online multiplayer in Scribblenauts Showdown. For a game without much depth in the first place, unlocking everything does help to give some much-needed replayability. You earn custom parts from playing but some are only unlocked by completing objectives or by spending Starlites, earned from playing the Versus or Showdown modes. You can also try your hand at creating a custom Scribblenaut, one that can be used in all the other game modes. If you’re not interested in the board game trappings of Showdown mode you can always opt to play Versus mode, where the minigames are just queued one after another. Sure, it’s funny to see a character ride a pig or serve people fangs, but the novelty wears off after a bit. Overall, though, the Scribblenauts twist doesn’t seem all that substantial or innovative. There’s even a handy helper that spells out suggestions based on the words you’ve selected, cutting the amount of time spent typing. Other stages have themes you’ll need to work with, such as terms associated with a vampire.Įntering words is easy and painless due to the game’s ingenious word wheel, which groups letters into groups of four. For instance, in Super Sprint you’ll need to create a mount based on what letter of the alphabet was randomly chosen. They did manage to have some Scribblenauts influence during the party games, letting you spin a wheel to decide what word or phrase will affect the next one. That makes repetition a major issue here Scribblenauts Showdown should have at least four or five times more party games than it currently does. These are fun no matter how many times they’re played, but most of the remaining lineup is honestly dull and forgettable. There are a few gems among them, like the frisbee-throwing Disc Dive, the object-tossing Tower Topple, and the rhythm-based Dance Off. In Drone Drop you have to release cargo at specific locations, while Tapper-esque is basically sending out and catching returning dishes. Most are easy to understand but some, like Drone Drop or Tapper-esque Get Served, are boring and control badly. Since players get cards randomly and not from a preset or custom deck, things do get a bit unfair if the leading player acquires these.īarring that, the main issue are the minigames themselves. There are golden Instant cards that activate when played but these are rare. It’s a nice twist to the usual mechanic and calls for some planning. When used, a card starts the party game associated with it, and only the winner gains that card’s effect. However, playing the card doesn’t immediately activate it. One might allow you to move forward a number of spaces, while another might let you shift an opponent back. Players draw one at the start of the turn, each tagged with various abilities. Instead of virtual die, Showdown mode is played via cards. We get all these space but they practically do nothing to affect gameplay. In fact, unlike most party games where certain spaces on the board have special effects (like the Chance and Community Chest squares in Monopoly), the board in Showdown mode is surprisingly vanilla. You’re not able to dictate which party games can be played or even who goes first. With only those two modifiers, customization feels sorely lacking. You can play with AI or human players but, weirdly, there’s no ability to play with AI and human players at the same time.ĭuring set-up you can change the mode’s length, which affects the number of moves needed to reach the end, and the AI difficulty. The game’s main offering is Showdown mode, which pits up to four players on a board game-like map in a race to the finish. Instead, we get this unholy union of Scribblenauts and Mario Party that fails to be as good as either. After the incredible Scribblenauts Unmasked with its DC Comics collaboration, you’d expect the new developers to build off that to deliver an even bigger and better experience.